This makes it appear the sound remains functioning at this 70.5 fps while the video could be running at a different value according to whatever you control it to.Ĭores dosbox-svn and dosbox-svn ce, behavior is the same.ĭo not use fps limiters and do not force vsync with emulators. Using timing mode external (and no other form of fps control) the audio syncronization feature of retroarch has the game play and sound correctly, showing an fps that hovers around 70.5.
If I set the fps to 70 the games sounds normal again.Īctually the closer to 70fps (upwards and downwards) I set the fps in RTSS the more the game sounds normal, and the opposite is true.
With the timing mode 'external(variable fps) I’m trying to control the fps of the game externally to have it run exactly at 63fps (to match original speed), through Rivatuner Statistics server(RTSS).īut when the game runs at 63fps the sound has a distortion, which isn’t there otherwise. Running MKT on stand-alone dosbox 0.74-3, I have discovered that MKT likes to run at about 62.5-63fps if left to control its own fps. “internal(fixed 60fps)” gives 60.0fps, “internal(variable fps)” gives 70.0fps. With the DOSBox-SVN core, if I use timing modes “internal(fixed 60fps)” and “internal(variable fps)” MKT plays and sound normal.